Tim is currently working on his bio in the meantime enjoy some placeholder words like this and that and the other one and oh that's a pretty cool word too words words words words words
06.25.2016: Exactly a month since my last update (somehow), I'm once again bringing in some big changes. The forum structure has been revamped AGAIN, essentially reversing the changes made back in November. The 'Old IGNO' style of posting is officially back, by popular demand!! We will henceforth be emphasizing our signature style of spontaneous in-character discussions instead of the ill-attempted shift towards traditional roleplaying. Head over to the Casual RP forum and jump into the action!! And fear not - the traditional topics are still here, they just got a new home, too!! --SG2
05.25.2016: Am I alive again? Who knows. Regardless of my state of existence, I'm doing some much-needed cleanup over at IGNOpedia. I'd like to regain my IGNO mojo and start attracting newbies now that summer break has begun, for the bored folks out there looking for a new RP hangout... --SG2
12.1.2015: Completely rewrote the Element Guide from scratch. Now much more comprehensive!! --SG2
11.24.2015: Major overhaul in-progress!! Changed the skin, revamped the forum structure, and fixed a few things under the hood. Stay tuned for more revisions to the world, the map, and completely redone backstory of IGNOLand!! --SG2
11.12.2015: I'm back from the dead. Time to take a break from playing Skyrim and make a return to IGNOLand - big things planned!! --SG2
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Posted: Jan 8 2015, 08:09 PM
So me and LG were talking about how a lot of the reason our characters seem overly powerful/broken is that (among other things) most of us are the rulers of our own nations. Of course, this has to do with how the concept of IGNOLand originated - the very topic was a 'just for fun' sort of brainstorm about what nations the rest of us would have if we ruled our own (like Karma did Blood Country, the major world power at the time). That eventually spread and became a thing that new members were told to come up with upon registration...so with the exception of a handful, the majority of our current character base have a great power and influence.
It's because of that - and the realization that if this keeps up the map will eventually become even more crowded and confusing - that I think we're going to overhaul the whole nation system. OBVIOUSLY EXISTING NATIONS AND RULERS WILL NOT CHANGE (unless you want them to), but going into the future we're going to scrap the whole new-members-create-their-own-nation aspect of IGNOLand.
Instead we will have this - the landmass suggestion thread. Here we can all offer input on the sorts of environments, kingdoms, towns/cities and everything else we'd like to see in IGNOLand, and, eventually, fill in all that blank space on the map. MIND YOU that IGNOLand is a supercontinent - the majority of land on the planet is mashed together into this huge place, with a handful of smaller continents and islands scattered about. In other words, IGNOLand is a lot bigger than it probably seems looking at the map. The map can of course also end up being changed as we see fit, depending on what other areas we come up with and where we need to make room to put them.
The goal is to allow new members to instead look at the map and say 'this seems like where I want to live' and choosing from an existing plot of land that's already established, rather than making up their own over which they rule. Because, again, that system can easily lead to broken characters.
[reorganization of the World Atlas section and character profile sheet pending to reflect these changes]
Posted: Jan 8 2015, 08:32 PM
Konungur af Heimsveldi
so long as we know where everyone stands
also Knochenstadt has open plots of land for development and empty condos for the more modest. I think it odd that our rulers are the only ones beside NPC's who live in our nations. I mean I'm sure we all have crash space in IGNOCity, but maybe new members could choose to reside in existing nations, IGNOCity, or if so chosen start Anarcho-Syndicalist Communes in the woods (strange women lyin' in ponds distributin' swords is no basis for a system of government!).
Fewer nations makes my job easier anyway
Posted: Jan 8 2015, 08:54 PM
That's what I'd like to see happen. If we had a lot of specific nations already established people could either use that as a basis for the character they'd like to be, or take a look at the sort of character they have and say 'oh yeah that's a good place for me'. Like, wanna be a vampire or a werewolf or some other supernatural creature that's so popular nowadays (and have many RP communities devoted to them specifically)? Blood Country's for you!! Rather be a pirate or a barbarian or some other sort of tough and hardy sort? Check out the free space in Knochenstadt, since there's more to it than just the governmental Boneyard area. Also we have elemental places like the Ice Plains and Reese's Roost, so what about other zones associated with a particular element? I mean, Earth-types probably fit into the Wayward Woods. Etc.
If we had a full map with a lot of diversity, then people could pick the area that suits them and set up shop there, so we have more than just ourselves + NPCs living in our respective nations. And of course, we'd end up with nations governed by unseen rulers who are not part of our core group.
This made me think that we should put more emphasis on the Neutralist Movement and develop people who align with them more. Sure, we have a lot of us who are for the Bones Empire, but we also have Neutrals - those who oppose Bones' government. While they're too neutral to want to overthrow it, they're basically the anarchists of IGNOLand. There may even be another party (or parties) who actively do want to overthrow Bones' government but are probably not powerful enough to launch a full-scale war with such a powerful nation and its allies at the moment. The way I see it, there's much of the world Bones doesn't officially rule, but because they don't actively oppose him he treats it like he does. It may also be partially an ego thing...like, thinking how he rules most of the 'first world' countries = ruling the (civilized) world, and anyone who lies outside of his domain is insignificant enough in his mind that he doesn't care if it's official or not. Especially since I feel like he launches regular conquests to add new nations to his empire anyways, it's probably in part a 'they don't see me as their ruler yet, but they will in time, so I more or less rule the world'.
Posted: Feb 7 2015, 05:44 PM
So in the spirit of the above discussion and the changes made to the nation system I figure I ought to post this here:
Originally posted in the Starter Guide: