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 [NATION] The Blood Country
Karma
 Posted: May 16 2014, 04:29 PM
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(IMG:http://i.imgur.com/mCrYvj2.png)

Nation's Name: The Blood Country

Ruler: Karma

Title As Ruler: Blood Kaiser (although just Kaiser is acceptable as well)

Ruling Style: Mostly benevolent, the Blood Kaiser is very accepting and protective of her citizens. Those with blood in their veins are required to pay a Blood Tax, however, and resisting inevitably means being hunted down and fed upon by the rest of the citizens.

Alignment: Allied with Furher Bones. The Kaiser sits on his Pantry and the Blood Country was once home to the Furher and sits alongside the Boneyard, so they remain on good terms.

Power Estimate: Although not as powerful as it used to be (at one point the Blood Country was essentially the entirety of IGNOLand with the Blood Kaiser as its sole ruler) the Blood Country still possesses quite a bit of strength in the land hierarchy.

Geography/Landmass Description: The Blood Country has a few biomes, primarily forest and hills, with a little bit of mountainous region to the far north. It is almost always dark due to thick cloud cover. There are fairly regular rainstorms and thunderstorms, although the country generally stays fairly warm, which is why its undead citizens tend to prefer it. Because of its continually cloudy nature it can be difficult to determine when storms are actually coming, unless you are a native and used to the area. Very often misty or foggy as well.

Landmarks:
  • Dark Castle
    A massive old castle that has long resided in the Blood Country, long before Karma even took it over, when it was still known as the Bloodlands. Nobody knows quite how old it is, but Karma has had it renovated and now resides there herself. Mostly-off limits to visitors, but special exceptions are made for important IGNO figures, most of whom have their own personal guest rooms. Comes complete with servants, mostly zombies and ghosts, for a tidy haunted house feel, as well as a vampire minion who is the butler. Also contains the Blood Vault, game room, armory, dungeons (they came with the package), liquid pantry, meat pantry, three different libraries, a theater, an alchemist's lab (also came with the place), and of course, the Blood Throne.
  • Blood Lake
    A massive lake comprised entirely of blood, just like it sounds. The Dark Castle is situated near it (indeed, its upper floors have a very nice view). Very scenic in springtime, great for picnics. While swimming is permitted, be warned that the country's inhabitants do drink from the lake, so contaminating it in any way leaves you subject to a massive Blood Fine and possibly incarceration. Repeat offenses will get you kicked out of the country, or possibly eaten.
  • Sanguine Falls
    Located a little ways up from the lake, the Sanguine Falls are a beautiful bloody waterfall. The runoff from it feeds the Lake and keeps the blood continually fresh. Very romantic, great for meaningful visits, or just to contemplate the meaning of life and undeath. In the event you can't reach a mountain to do a montage when needing to improve significantly, the Sanguine Falls is a great alternative--meditate under the glistening red blood for a few hours and probably you can take on anything, especially after looking like you've just murdered thirty people.
  • Bloodbath & Beyond
    Also located close to the Blood Lake, this resort is a great place to visit for citizens and tourists alike. Take a relaxing dip in some nice, hot blood springs and let those sore muscles and daily frustrations melt away, while enjoying a relaxing view of the Blood Lake. Dine on gourmet blood, brains and flesh, while enjoying quality, classy entertainment, like hypnotist shows and melodic banshee songs. Get a relaxing massage from their leading specialists, who are so skilled even zombie visitors claim they didn't lose too many pieces in the process. If you opt for the Ghosts & Ghouls package you can also get an authentic haunting experience for a very reasonable price!
  • Deadwoods
    The largest forest in the Blood Country. The trees are very thick, gnarled, old and big, and the forest is very dark even by Blood Country standards, making it difficult to travel if you aren't familiar with the paths. Visitors are advised to avoid the area unless they have an approved guide with them, as people tend to wander into the Deadwoods otherwise and not come back out, since it is a Class-A variety of haunted, enchanted woods. Also plays home to a number of Blood Country citizens who prefer isolation and dislike crowds, including a number of monsters, a few witches in hidden cabins, and the occasional demon. Some living beings do also live here, however they are familiar with the area and know how to take care of themselves.
  • Pulse Town
    While living beings do inhabit the Blood Country in pockets all over the region, the largest collection of fully alive citizens is in Pulse Town. Here you can find more living people than dead ones, as well as the most markets, supplies, restaurants, clinics, etc, with the capability of dealing with living needs. As long as they pay their Blood Tax on time and get along with their undead neighbors, the Kaiser mostly lets them do as they please, and even imports things for them that undead really don't need but living people might enjoy.
  • Bloody Mary's
    A unique diner that earned its claim to fame by serving specialty cultural dishes from the Blood Country for its inhabitants. Specialties include Raisin Brains, Blood Wine and Blood Shakes, and Flesh Fruits, but they'll serve just about anything that appeals to the undead, demon, and monster communities. Also known for Kuel (Karma-Fuel) brand energy drink, designed for the undead community to help get you going after a pesky hero attack, ease some movement into those stiff joints when you first revive, and sometimes even get you moving a little faster than usual! (Comes in a variety of delicious flavors, including Brain, Blood, Flesh, and the newest bold flavor, Organ!)
  • Bat Caves
    No, not THAT Batcave. Because it's perpetually dark the Blood Country plays home to quite a few colonies of bats, most of which live in the mountainous northern area in a network of caves. An enjoyable hike up to the caves right at dusk will give you the breathtaking sight of thousands of bats taking off into the night at once.
  • Ghost Town
    A massive graveyard where the vast majority of the ghost residents reside. It is open to the public and they welcome visitors, especially ones that will listen to their old stories. Sometimes when you visit, you can see flashes of events past in the mist...
Imports/Exports: The Blood Country does surprisingly well in medical exports, due to its large collection of blood of all types and creature origins, as well as having plenty of 'spare parts.' They also have a thriving tourist trade, now that the undead and monster folk are more-or-less on friendly terms, meaning all those horror and suspense junkies can finally get their thrills without being actually at risk. Along the same lines, the film industry stops by here a lot, since the Blood Country has a perfect 'horror movie' backdrop. The Blood Country does need to import 'living' food and supplies, however; while some areas are capable of growing crops and raising livestock, most of the country is dead, meaning it relies on importing food from other nations to support its living residents.

Population: Quite a few people live in the Blood Country, although due to some areas' isolated status, and some citizens' inability to speak or register due to lacking jaws and hands and whatnot, it's hard to say for sure just how many. For the most part citizens are quite happy here. The undead and monster community enjoy having a country that is a safe haven where they are understood, their needs are met, and they are protected from crazy paladins and justice-driven heroes coming in and burning down their houses and breaking all their stuff and stabbing them in the face. The living community seem to enjoy the atmosphere and the uniqueness of the country and most of them are willing to pay the blood tax (and the ones that aren't are eaten, so we don't hear from them long anyway). Tourism is great, since it's one of the primary 'exports' (and also most tourists leave in one piece).

Racial Majority: Blood Country's community is surprisingly diverse. Although a good 60% consists of undead citizens, even these can vary from zombies to ghouls to ghosts, with the occasional lesser minion vampire. Of the remaining citizens, many are living beings, and there is also a wide variety of monsters and magic-users, with the occasional demon. All citizens are required to swear fealty to the Blood Kaiser.

Currency:
Although the Blood Country accepts the IGNOLand currency, kok, it also accepts blood as a secondary currency. Blood can be measured in ounces, pints, and full bodies. Its price also depends upon the rarity of the blood type in question (for example, O Positive would be less expensive than AB Negative because it is far more common) and the species the blood came from (for example, mermaid blood would be more expensive than common human blood due to its rarity). A general price range is as follows:
1 ounce of blood = 156-188kok on average
1 pint of blood = 2,500-3,000kok on average
1 body of blood = 15,000-24,000kok on average (assuming said body is the size of an average adult male or female)

Additional Information:
  • Certain items, such as wooden stakes, holy water, or light-enchanted items, are illegal in the Blood Country. Items are confiscated upon discovery and the holder is banned from the country. Second attempts get you eaten.
  • Fire is also heavily restricted, due to the vast number of the population's inhabitants being severely weak to it. No large bonfires or flaming torches are permitted. Fire permits are a necessity for any Fire-aligned element holders and must be granted by the Blood Kaiser herself before entry is allowed.
  • Tourism is largely safe, provided visitors follow the rules, do not antagonize the zombies or other citizens, and pay the blood fee. Failure to do so is at one's own risk, as all Blood Country citizens are within their rights to defend themselves by consuming their opponents, should they feel threatened.
  • Zombies are capable of turning anyone careless enough to be bitten. Dead people may also be revived by the Kaiser as zombies to join her country.
  • While there are other vampires in the Blood Country, they are all lesser/weaker than the Blood Kaiser and subservient. The Blood Kaiser is the only dominant vampire in the country.
  • Vampires cannot turn visitors at their will, unlike zombies. It is possible to be turned into a vampire by the Blood Kaiser. However, she cannot do this by biting--instead she requires a written contract and express permission on the part of the would-be vampire, signed in blood (of course), before she permits you to partake of the virus in a ceremonial blood-wine drinking. This requires that one swear fealty to the Blood Kaiser and become her minion, and cannot be reversed by the Blood Kaiser, however, so it is not advised to make this decision lightly.
~VelkynKarma
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Esjitu
 Posted: May 16 2014, 11:50 PM
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I just have to say that I love Bloodbath & Beyond, and it has earned you an Awesomeness Point (or Rep, as it were, until I can figure out if I can change what it's called). The reference to Montage Mountain was nice as well. And Ghost Town, I c wut u did thar.

I should put Montage Mountain on the map somewhere

Speaking of the map, next time I update it I have some landmarks to add to yours too :D
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Karma
 Posted: May 17 2014, 02:39 PM
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Montage Mountain really should be on the map. Accessible to everybody, because everybody will need a montage training session at some point, for...something. It happens.

~VelkynKarma
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Esjitu
 Posted: Nov 15 2015, 01:20 PM
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From the desk of Her Excellence The Blood Kaiser herself, an important update concerning the presence of spiders in her country.

(IMG:http://i.imgur.com/cOUToyx.png)
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